[BOJ 5798] Esspe-Peasee

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Points: 4
Time limit: 1.0s
Memory limit: 128M

Problem types
Allowed languages
Assembly, Awk, C, C++, Java, Pascal, Perl, Python, Sed, Text

Esspe-Peasee is an ancient game played by children throughout the land of Acmania. The rules are simple: </p>

A player simply quibs the yorba at the kwonk. If the yorba hurms the kwonk the player gets a foom. If the yorba hurfs the kwonk the player gets a foob. 

The objective is to get a twob with as few quibs as possible.

Every group of children has its own opinion regarding the value of a foom, the value of a foob, and the value of a twob. However, everyone agrees that a foob is worth more than a foom, and that a twob is worth more than a foob. You may assume that a foom and a foob can each be represented by a 32 bit integer, and a twob can be represented by a 64 bit integer. 

입력 형식

You will be given a number of game instances to solve. Each instance is specified by 3 non-negative integers that represent the value of a foom, a foob and a twob, respectively. The final line contains three 0's and should not be processed.

출력 형식

For each instance your program should print "A fooms and B foobs for a twob!", on a line by itself as shown in the samples below, where the value of “A” fooms plus “B” foobs add up to a twob, and the sum of “A” and “B” is as small as possible. “fooms” and “foobs” should be appropriately pluralised, as shown in “Output for the Sample Input” below. </p>

If there is no such pair you should print out the age-old chant:  “Unquibable!”

예제 입력

1 6 15
7 9 22
7 9 32
0 9 18
2 5 9
0 0 0

예제 출력

3 fooms and 2 foobs for a twob!
Unquibable!
2 fooms and 2 foobs for a twob!
0 fooms and 2 foobs for a twob!
2 fooms and 1 foob for a twob!

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